Plugin Authoring¶
smelt's runtime exposes a Lua API on the global smelt table — register slash
commands, react to lifecycle events, paint extmarks, drive the engine, add
custom tools, and so on. Plugins are plain Lua files loaded from
~/.config/smelt/init.lua (or required from there).
The full surface lives in the Lua API reference; this page walks through the workflow and patterns for writing plugins against it.
Anatomy of a plugin¶
A plugin is just a Lua module. There is no manifest, no register-yourself call,
and no init hook. Top-level statements run when the file is required, so
that's where you wire your behaviour up.
-- ~/.config/smelt/plugins/hello.lua
smelt.cmd.register("hello", function(arg)
smelt.notify("hello, " .. (arg ~= "" and arg or "world"))
end, { desc = "greet someone" })
return {}
Load it from init.lua:
require("smelt.plugins.hello") -- ships in runtime/
require("hello") -- yours, under ~/.config/smelt/
For a real walkthrough, the bundled plugins under
runtime/lua/smelt/plugins/
are the canonical examples — every pattern below comes straight from them.
Hot reload¶
Edit any Lua file, then press F5 or run /reload. Your config re-runs from
scratch; the current transcript and agent state stay put. Errors land in
/messages. Changes to
early.lua need a real restart.
Reload also refreshes the on-disk inputs that feed the agent's system prompt and tool surface, not just Lua:
AGENTS.md(global~/.config/smelt/AGENTS.mdplus the nearest project copy) is re-read.- Every
SKILL.mdunder~/.config/smelt/skills/and.smelt/skills/is rescanned, so new skills, renamed skills, and edits to descriptions or bodies all show up on the next turn. - MCP servers declared with
smelt.mcp.registerare reconciled: new registrations spawn, removed registrations stop, and servers whose config changed are restarted. Pending tool calls finish on the old connection. --system-prompt <file>, when the flag pointed at a file path, is re-read from disk.
Set smelt.settings.auto_reload = true to skip the manual F5: smelt watches
~/.config/smelt/, .smelt/, the nearest AGENTS.md, and the
--system-prompt file (if any), debounces a 250 ms window, then runs /reload
for you. Edits that land while an agent turn is running or a modal dialog is
open are deferred to the next quiet window.
Surviving reload smoothly¶
Module bodies run with the host pointer live on every Lua-context bring-up —
both cold start and /reload. Three pieces compose into "my UI keeps the
same position / focus / content when the user reloads my plugin":
smelt.state(name)— JSON-shaped table that survives/reload(not restart). Persist youris_open/ cursor / variant index here.opts.name = "..."onsmelt.overlay.new,smelt.win.new,smelt.buf.new, andsmelt.paint.register— opts the resource into hot-reload survival. The Rust-side structure stays in place; re-passing the same name on re-open swaps the layout / closure / contents atomically. Anonymous (no-name) resources get reaped each reload.- Module-body re-open — at the bottom of your file, check the state
flag and re-call your
open(). On cold startis_openis false, so it's a no-op; after/reloadit's true, soopen()re-runs and finds the named overlay / paint slot already there, just updating closures.
The canonical example is
runtime/lua/smelt/examples/banner_picker.lua:
local function open()
if STATE then return end
STATE = {}
STATE.buf = smelt.buf.new ({ name = "myplugin.buf" })
STATE.win = smelt.win.new (STATE.buf, { name = "myplugin.win" })
STATE.paint = smelt.paint.register(paint_fn, { name = "myplugin.paint" })
STATE.overlay = smelt.overlay.new({ name = "myplugin", layout = ... })
persist().is_open = true
end
-- module body — runs on every Lua-context bring-up.
if persist().is_open then open() end
Paint leaves can also receive pointer events directly (press, release,
drag), which is useful for canvas-like overlays that should not be forced
through a buffer-backed window. The leaf that owned the press keeps
receiving drag and release even if the pointer drifts outside its rect:
local paint = smelt.paint.register(draw_fn, { name = "myplugin.paint" })
paint:on("press", function(ev) smelt.notify("down @ "..ev.row..","..ev.col) end)
paint:on("drag", function(ev) ... end)
paint:on("release", function(ev) ... end)
Use smelt.lifecycle.on_ready(fn) only when you need code that fires
after every bring-up's plugin pass completes (cell subscriptions,
deferred wiring). The hook fires with ctx = { kind = "launch" |
"reload" } so launch-only handlers can early-return on
ctx.kind ~= "launch".
Bundled plugins¶
| Plugin | Autoloaded | What it does |
|---|---|---|
compact |
yes | Owns /compact and post-turn auto-compaction (uses smelt.engine.ask_with_trim, drives the prompt top-bar working indicator via smelt.work.busy) |
esc_chord |
yes | <Esc><Esc> to cancel /compact or rewind a turn |
perf_panel |
yes | F12 overlay with live duration percentiles |
predict |
yes | After each turn, predicts your next message and shows it as ghost text |
scroll_pills |
yes | While the transcript is scrolled away from the tail, shows two click-only overlays — a "↓ jump to bottom" pill above the prompt and a one-row "jump to next message" pill at the top of the terminal |
title |
yes | After each turn, generates a session title + slug if one isn't set |
background_commands |
opt-in (experimental) | Adds run_in_background to bash, plus read_process_output, stop_process, and /ps |
plan_mode |
opt-in | Wires up plan mode — registers exit_plan_mode and injects the plan-mode system prompt |
To enable an opt-in plugin, require it from ~/.config/smelt/init.lua:
background_commands is experimental — the background-process model is
still evolving and the tool surface (run_in_background, read_process_output,
stop_process) may change. Without plan_mode enabled, switching to plan mode
has no effect on the agent.
Host vs UiHost¶
Bindings are tagged with one of two tiers. The Lua API index groups namespaces by tier and each per-namespace page calls it out in the header.
- Host — works everywhere, including headless mode (
smelt --headless). Examples:smelt.fs,smelt.http,smelt.process,smelt.cell,smelt.tools. - UiHost — requires a live terminal UI. Calling a UiHost function from
headless mode raises. Examples:
smelt.win,smelt.buf,smelt.theme,smelt.notify,smelt.statusline,smelt.keymap.
Plugins that should keep working in headless contexts must avoid UiHost namespaces or guard them behind a tier check.
Slash commands¶
smelt.cmd.register adds a /name command. The handler receives the argument
string (everything after /name, possibly empty); opts covers description,
busy-state policy, and visibility.
smelt.cmd.register("ps", function(_arg)
-- ...
end, {
desc = "manage background processes",
while_busy = true, -- callable while an agent turn is running (default)
queue_when_busy = false, -- reject vs queue when busy
hidden = false, -- skip /help and the picker
})
Use smelt.cmd.run("name args") to invoke another command (with or without the
leading slash). Markdown files in ~/.config/smelt/commands/ register
automatically — see Custom Commands for
that path.
Lifecycle events¶
smelt.cell(name):subscribe(handler) subscribes to runtime cells — agent
turns, session load, mode changes, tool start/end, and so on. Some carry a
payload, some are bare signals. :subscribe returns a Reg whose :remove()
drops the subscription. The full list is the smelt.cell.Name alias in
_types.lua;
common ones:
| Event | Payload | When |
|---|---|---|
session_started |
— | A session has been loaded |
turn_start |
— | The agent dispatched a turn |
turn_end |
{ cancelled } |
Turn complete (or interrupted) |
tool_start |
{ tool, args } |
A tool call began |
tool_end |
{ tool, is_error, elapsed_ms } |
A tool call finished |
agent_mode |
"normal"|"plan"|"apply"|"yolo" |
Agent mode changed |
input_submit |
{ text } |
User submitted a message |
shutdown |
— | App is about to quit |
smelt.cell("turn_end"):subscribe(function(payload)
if payload.cancelled then return end
-- ... e.g. kick off a prediction call
end)
smelt.cell("agent_mode"):subscribe(function(mode)
if mode == "plan" then activate() else deactivate() end
end)
You can also declare your own cells with smelt.cell.new("my_plugin:state",
initial) and broadcast updates with smelt.cell("my_plugin:state"):set(value).
Keymaps¶
smelt.keymap.set(mode, chord, handler). The mode is "n", "i", "v", or
"" for any mode; handlers receive a context table.
smelt.keymap.set("n", "<C-y>", function()
local where = smelt.focus()
local text = where == "transcript" and smelt.transcript.text() or smelt.prompt.text()
smelt.clipboard.write(text)
end)
smelt.keymap.set("", "<Esc><Esc>", function(ctx)
if ctx.vim_mode_at_chord_start == "insert" then
-- ...
end
-- returning `false` lets the chord fall through to the next binding
end)
Per-window bindings (transcript-only, picker-only, etc.) go through
win:key(chord, handler), which returns a Reg whose :remove() undoes
the binding.
Window events and marks¶
Plugins that paint into existing buffers subscribe to per-window events and draw with marks scoped to a namespace they own. The pattern is:
local prompt = smelt.prompt.win()
local ns = smelt.ns("my_plugin")
prompt:on("text_changed", function()
local buf = prompt:buf()
if not buf then return end
buf:clear_ns(ns):mark(ns, 1, 0, {
end_col = 999,
hl_group = "DiagnosticHint",
priority = 200,
})
end)
Both "text_changed" and the mark opts table are type-checked: an unknown
event name or a typo'd field surfaces as a diagnostic in your editor before
the plugin ever runs.
Floating windows and overlays¶
For overlays that own their own buffer and rect — picker panels, perf HUDs, side docks — open a buffer, attach it to a window, then mount that window in an overlay:
local buf = smelt.buf.new()
local win = smelt.win.new(buf, { focusable = false })
smelt.overlay.new({
title = { { text = " perf ", bold = true } },
anchor = "screen_at",
corner = "ne",
width = 44, -- cells
height = 14, -- cells
modal = false,
draggable = true,
layout = smelt.ui.layout.leaf(win),
})
Overlay sizing is two orthogonal concepts:
- Anchor — where the overlay lives. Valid values:
"dock_bottom"(default) — docked above the statusline."dock_top"/"dock_left"/"dock_right"— docked to the named edge. All dock anchors reserve the bottom statusline row."center"— centered on the screen."screen_at"— absolute position; pair withcorner+row+col."win"— attached to another window; pair withtarget(win id),attach(corner), androw_offset/col_offset.- Size —
width/heightset a fixed extent;max_width/max_heightshrink-to-fit with a cap. Setting both fixed and max on the same axis is an error. Each value accepts: - an integer (cells),
- a
"N%"string (percent of the anchor's available extent on that axis), "fill"(the entire available extent).
Anchor defaults: dock_bottom / dock_top are full-width × 60% tall;
dock_left / dock_right are 30% wide × full-height; center is 70% × 60%;
screen_at / win default to 60×20 cells.
For modal dialogs (a markdown panel + an option list + a free-text input, etc.)
smelt.dialog.open is the higher-level surface — it returns the result of
the user's choice. The bundled dialogs in
runtime/lua/smelt/dialogs/
(confirm, permissions, resume, rewind) are the reference implementations.
Dialog height has two modes:
height = "N%"(or cells, or"fill") — fixed size. Default"60%". Use this when the body should always fill the dock regardless of content size.max_height = "N%"(or cells, or"fill") — dialog shrinks to fit its content, capped at this value. Panels with no explicitheightdefault to"fit"so a single-panel dialog actually shrinks; longer content triggers the panel's scrollbar at the cap. Setting bothheightandmax_heightis an error.
Tasks: tool calls, dialogs, sleeps¶
Anything that yields — smelt.sleep, smelt.dialog.open,
smelt.picker.open, smelt.tools.call, smelt.task.wait — must run inside
a task-yielding context. There are two:
- Inside
tool.execute— every plugin tool already runs on a coroutine. - Wrapped in
smelt.spawn(fn)— fire-and-forget coroutine for everything else (a slash-command handler that opens a dialog, a timer callback that parks on a tool call, etc.).
smelt.cmd.register("ps", function()
smelt.spawn(function()
local result = smelt.dialog.open({ ... })
if result.action == "approve" then ... end
end)
end)
Calling smelt.sleep from outside a yielding context raises immediately —
that's how you tell which side of the line you're on.
smelt.spawn(fn) returns a Reg whose :remove() cancels the coroutine —
any in-flight smelt.sleep / smelt.task.wait raises cancelled and the
task unwinds. When a plugin owns several reactive subscriptions, combine
them with smelt.reg.compose(...) and return one handle:
return smelt.reg.compose(
smelt.win.cur():key("n", "<leader>x", handler),
smelt.fs.watch(path, on_change),
smelt.timer.every(1000, tick)
)
smelt.reg.new(fn) wraps an arbitrary teardown function as a Reg for
cases that need custom cleanup logic.
Concurrency combinators¶
smelt.task.timeout, smelt.task.race, and smelt.task.all compose
multiple coroutines through smelt.spawn + smelt.task.external. All
require a yielding context.
-- Bound a yielding op with a deadline.
local out, err = smelt.task.timeout(2000, function()
return smelt.process.run("slow-command", {})
end)
if err == "timeout" then ... end
-- First to finish wins; losers are cancelled.
local winner = smelt.task.race(
function() return smelt.fs.read_async("/etc/hostname") end,
function() smelt.sleep(500); return "fallback" end
)
print(winner.index, winner.result)
-- Wait for everything; results stay in input order.
local results = smelt.task.all(
function() return smelt.fs.read_async("a.txt") end,
function() return smelt.fs.read_async("b.txt") end
)
Plugin state¶
smelt.state(name) returns an ephemeral table scoped to name. Survives
/reload but not a restart — perfect for caches and live counters. Plugins
removed since the last load have their slots swept automatically.
smelt.state.persistent(name) returns a JSON-backed wrapper that writes
through to $XDG_STATE_HOME/smelt/plugins/<name>.json. Top-level
assignments are debounced and auto-saved; nested mutations need an
explicit :save().
local s = smelt.state.persistent("recent_files")
s.last_opened = "/path/to/file" -- debounced auto-save
table.insert(s.history or {}, "another"); s.save() -- nested → manual save
Filesystem watching¶
smelt.fs.watch(path, handler, opts?) calls handler(event) for each
filesystem change under path. event = { kind, detail?, paths }:
kind—"create" | "modify" | "remove" | "rename" | "access" | "other" | "any".detail— finer-grained sub-kind when notify reports one. Examples:kind = "create"→detail = "file" | "folder";kind = "rename"→detail = "from" | "to" | "both";kind = "modify"→detail = "data" | "metadata".paths— list of affected paths.
Set opts.recursive = false to watch only direct children. Returns a Reg:
local reg = smelt.fs.watch(vim.fn.getcwd(), function(ev)
for _, p in ipairs(ev.paths) do
smelt.log.info(ev.kind .. " " .. p)
end
end)
-- later: reg:remove()
Off-thread filesystem, process, and grep I/O¶
smelt.process.run and smelt.grep.run yield the calling coroutine
through the task runtime instead of blocking the main loop; they must
run inside smelt.spawn(fn) or a tool.execute body. The same is
true for the explicit smelt.fs.read_async / smelt.fs.write_async
variants when reading or writing large files. smelt.fs.read /
smelt.fs.write stay synchronous and are fine for small config-time
reads:
smelt.spawn(function()
local content, err = smelt.fs.read_async("/path/to/big.json")
if not content then return io.stderr:write(err) end
local ok = smelt.fs.write_async("/tmp/out", transform(content))
local out = smelt.process.run("ripgrep", { "TODO", "." })
if out then print(out.stdout) end
local matches = smelt.grep.run("TODO", ".", { line_numbers = true })
if matches then print(matches.stdout) end
end)
Cancellation semantics. When the calling coroutine is cancelled
(smelt.task.timeout deadline, smelt.task.race loser, or
:remove() on the spawn Reg), every yielding API raises cancelled
and unwinds. The underlying work differs by kind:
smelt.process.run— the child's process group receives SIGTERM; the future resolves once the kill completes.smelt.grep.run— thergchild receives SIGKILL and the future resolves oncewait()returns.smelt.fs.read_async/smelt.fs.write_async— the std::fs call can't be interrupted mid-syscall, so the worker thread runs to completion and the result is discarded. Bounded waste (file-size dependent); no external side effects leak.smelt.sleep/smelt.task.wait— instantaneous.
Pickers¶
smelt.picker.fuzzy(opts) is the high-level entry point for choose-one
prompts. Items can be plain strings or { label, description, ansi_color,
search_terms } records; ranking is delegated to smelt.fuzzy.rank.
Returns { index, item, action } on accept or nil on dismiss.
smelt.spawn(function()
local choice = smelt.picker.fuzzy({
items = { "first", "second", "third" },
placeholder = "pick one",
})
if choice then smelt.log.info("picked " .. choice.item.label) end
end)
Custom tools¶
smelt.tools.register({ name, execute, ... }) exposes a tool to the model.
Only name and execute are required; the rest of smelt.tools.ToolDef is
optional metadata that controls rendering, approvals, and per-mode behaviour.
smelt.tools.register({
name = "exit_plan_mode",
description = "Signal that planning is complete and ready for user approval.",
modes = { "plan" }, -- only registered in plan mode
parameters = {
type = "object",
properties = {
plan_summary = { type = "string", description = "..." },
},
required = { "plan_summary" },
},
permission_defaults = { normal = "allow", plan = "allow" },
summary = function(_args) return "plan ready" end,
render = function(args, output, width, buf)
smelt.render.markdown(buf, args.plan_summary or "")
end,
execute = function(args)
local result = smelt.dialog.open({ ... }) -- yields, allowed inside execute
if result.action ~= "approve" then
return { content = "Plan not approved", is_error = true }
end
return "ok"
end,
})
Return either a plain string (success) or { content, is_error }. From inside
execute you can also:
- Chain another tool with
smelt.tools.call("name", args, parent_call_id)— yields until the child resolves and returns its{ content, is_error }. - Park on user input with
smelt.task.wait(id), resumed later bysmelt.task.resume(id, value)from a key handler, event subscriber, etc.
Set override = true to replace a built-in tool of the same name (this is how
background_commands.lua adds run_in_background to bash). Use
smelt.tools.unregister(name) to take it back out.
For tool-authoring conventions (parameter shape, summary,
approval_patterns, preflight, paths_for_workspace), the implementations
under runtime/lua/smelt/tools/
are the source of truth.
Statusline sources¶
Plugins can append segments to the statusline. The handler is called once per refresh with the current snapshot and returns one segment or a list of segments:
smelt.statusline.register("clock", function(_snap)
return { text = os.date(" %H:%M "), fg = 245, priority = 2 }
end, { align = "right" })
smelt.statusline.unregister(name) removes it. Built-in segments (slug, vim
mode, model, cost, position) keep rendering alongside whatever you add.
String-literal aliases¶
String parameters typed as smelt.<namespace>.<Name> accept a closed set of
labels — the IDE shows them in autocomplete and rejects typos. Closed aliases
require canonical names only: smelt.vim.set_mode("normal") works,
smelt.vim.set_mode("n") does not (short forms "n", "i", "v", "V",
and PascalCase variants like "Insert" are not accepted). Open aliases (e.g.
smelt.cell.Name) keep accepting
any string and just expose well-known names as completion hints.